I am 3D Artist with relevant experience and multiple skills. My skill set is mainly focused on modelling, sculpting, texturing and lookdev, more inclined towards hard-surface although qualified for organic modelling. Driven to grow, learn and output only my best, chasing both professional and personal goals. Highly committed to my work which is also my passion: art and videogames.
3D Modeling Digital Sculpting Hard Surface Modeling Environment Modeling Vehicle Modeling Weapon Modeling Prop Modeling Texturing PBR Materials Lighting Particle Systems UV Mapping Retopology High and low poly modeling Level Design Unreal Engine
Good understanding of 3D animation and Concept Art.
Key Software Skills
· Bachelor of Arts in Video Game Design And Development – Specialization: 3D art – (2017)
Degree Final Project Calification: 9,3 / 10
· Senior Computer Technician (2000)
LEAD ARTIST / DIRECTOR (Personal Project) Mar. 2018 – 2020
Production of ”Droneworld”, a 3D animation short film awarded and nominated in several film festivals.
My roles: Direction, concept art, storyboard, 3D modeling, textures, 3D animation and rendering.
GAME DESIGNER, Freelance (Boombox – Gag Entertainment) May 2018
Two game design for smartphone. One of them was a language learning game for integration with Alexa/Google Home. The other, a casual game using blockchain technology having to heal superheroes with other options.
My work included: market study, investigation of Alexa/Google Home skills, graphic design, game design, UI, GDD, CDD, HCD, game mechanics and monetization methods. Achieving the design of two working games ready to be produced.
LEAD ARTIST / GAME DESIGNER (Dinamita Works) Oct. 2016 – Mar. 2018
Team Leader of Dinamita Works Videogames Studio. Development of “ADroneLine”, nominated in PlayStation Talents Awards 2017 for Best Competitive Online Videogame.
My work as the unique artist: Creation of the 3D art of the entire game: drones, props, environments, assets, particle systems, materials and the implementation of all in Unreal Engine, from scratch to achieve a playable demo in few months. Also mechanics and game design.
2D/3D ARTIST (BRB Internacional / Screen 21) Sept. 2013 – July 2014
Started as an internship, later moved to a permanent contract while studying the degree. Invent, design and develop a 3D pinball game (working together with other internship programmer).
My tasks in the project included concept Art, 3D modeling, mapping and texturing of all video game objects. Creation of all art, game design and mechanics, achieving to be a better artist and to solve production issues by myself collaborating with other departments.