Summary

I am 3D Artist with relevant experience and multiple skills. My skill set is mainly focused on modelling, sculpting, texturing and lookdev, more inclined towards hard-surface although qualified for organic modelling. Driven to grow, learn and output only my best, chasing both professional and personal goals. Highly committed to my work which is also my passion: art and videogames.

Resume PDF

Skills

3D Modeling     Digital Sculpting     Hard Surface Modeling     Environment Modeling     Vehicle Modeling  Weapon Modeling     Prop Modeling     Texturing     PBR Materials     Lighting     Particle Systems     UV Mapping    Retopology     High and low poly modeling      Level Design     Unreal Engine

Good understanding of 3D animation and Concept Art.

Software Proficiency

3ds MAX

3ds Max

Unreal Engine

Unreal Engine

ZBrush

ZBrush

World Machine

World Machine

UV Layout

UV Layout

Adobe Photoshop

Photoshop

Substance Painter

Substance Painter

ILLUSTRATOR

Illustrator

substance_designer

Substance Designer

TOPOGUN2

Topogun

Marmoset Toolbag

Marmoset Toolbag

Crazybump

Crazybump

Key Software Skills

3D Modeling
Materials and Textures
UV Mapping
High poly / Low poly
Lighting
Particle systems
Level Design
3D Animation
3ds Max
ZBrush
UV Layout
Substance
Photoshop
Unreal Engine
Marmoset Toolbag
Topogun

Reel

Education

· Bachelor of Arts in Video Game Design And Development – Specialization: 3D art – (2017)

  Degree Final Project Calification: 9,3 / 10

· Senior Computer Technician (2000)

Experience

LEAD ARTIST / DIRECTOR   (Personal Project)                                                   Mar. 2018 – 2020

Production of ”Droneworld”, a 3D animation short film awarded and nominated in several film festivals.

My roles: Direction, concept art, storyboard, 3D modeling, textures, 3D animation and rendering.

GAME DESIGNER, Freelance   (Boombox – Gag Entertainment)                                  May  2018

Two game design for smartphone. One of them was a language learning game for integration with Alexa/Google Home. The other, a casual game using blockchain technology having to heal superheroes with other options.

My work included: market study, investigation of Alexa/Google Home skills, graphic design, game design, UI, GDD, CDD, HCD, game mechanics and monetization methods. Achieving the design of two working games ready to be produced.

LEAD ARTIST / GAME DESIGNER   (Dinamita Works)                                 Oct. 2016 – Mar. 2018

Team Leader of Dinamita Works Videogames Studio. Development of “ADroneLine”, nominated in PlayStation Talents Awards 2017 for Best Competitive Online Videogame.

My work as the unique artist: Creation of the 3D art of the entire game: drones, props, environments, assets, particle systems, materials and the implementation of all in Unreal Engine, from scratch to achieve a playable demo in few months. Also mechanics and game design.

2D/3D ARTIST (BRB Internacional / Screen 21)                                           Sept. 2013 – July 2014

Started as an internship, later moved to a permanent contract while studying the degree. Invent, design and develop a 3D pinball game (working together with other internship programmer).

My tasks in the project included concept Art, 3D modeling, mapping and texturing of all video game objects. Creation of all art, game design and mechanics, achieving to be a better artist and to solve production issues by myself collaborating with other departments.